Planets
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Planets
Planets are basic option to expand your empire. All Solar System have 26 Coordinates and one star (Check the Coordinate System for further explanation). They can be either a planet, a Void. Void positions can spawn asteroid belts or in rare occasions, a Void Boss may appear.
You can abandon a planet after 3 days of colonization. This is a decision to reduce raid colony spamming
After abandoning a planet, all structures will be reduced by 50% of the levels and the planet will be displayed in the Galaxy as a Abandoned Planet. These planets can be colonized by other players. This mechanic also allows high point players to boost a friend if they plan to re-colonize a larger planet anyway.
Planet Statistics
In Voidverse, a planet's location in the solar system (Distance 1-100) determines its physical size and what natural resources are abundant for extraction bonuses.
Size and Capacity
The largest planets are typically found in the "Central Region" (Distance 73-77). Extreme inner and outer orbits tend to result in smaller celestial bodies.
| Distance Range | Min Size Multiplier | Max Size Multiplier | Classification |
|---|---|---|---|
| 1 – 15 | 0% | 80% | Extreme Inner |
| 16 – 32 | 20% | 85% | Inner Tier |
| 33 – 52 | 40% | 90% | Inner-Middle |
| 53 – 72 | 60% | 95% | Near-Central |
| 73 – 77 | 70% | 100% | Golden Center |
| 78 – 80 | 60% | 95% | Post-Central |
| 81 – 85 | 40% | 90% | Outer-Middle |
| 86 – 92 | 20% | 85% | Outer Tier |
| 93 – 100 | 0% | 80% | Extreme Outer |
Resource Bonus Probabilities
When a planet is generated, it receives a production bonus to one specific resource. The table below shows the probability (chance) of which resource bonus will be assigned based on distance.
| Distance | Aslit | Crlit | Iopla | SEM |
|---|---|---|---|---|
| 1 – 15 | 0% | 0% | 40% | 60% |
| 16 – 25 | 0% | 0% | 65% | 35% |
| 26 – 40 | 75% | 25% | 0% | 0% |
| 41 – 50 | 0% | 75% | 25% | 0% |
| 51 – 75 | 42.5%* | 42.5%* | 15% | 0% |
| 76 – 100 | 0% | 65% | 35% | 0% |
The range for the general bonus percentage starts from 20% up to 42.5% and can be increased further by construction the Resource Lab or adding Relics to the planets.
*Note: The 51-75 range uses a nested roll, resulting in a split between Aslit and Crlit for the majority of the probability.
Summary for Players
- Industrialists: Seek the 73-77 range for the highest probability of 100% max size planets.
- Tech Hunters: Focus on the 1-25 range to secure SEM and Iopla bonuses.
- Miners: The 26-40 and 51-75 ranges are your best bet for high Aslit production.
Instability
All planets can become unstable, either by being target of a Planetbuster or failing a Terraform Control Center.
While having a unstable state, all resource structures have 50% less output. The duration will be added up, if another Terraform fails.
Development Ideas
There is a backlog function, where players will be able to re-roll their planets with late game tech, which, of course, also may trigger a planet instability on each try. This allows a player to reach the maximum percentage of the resource, but not to reroll the bonus resource itself.