Crlit: Difference between revisions
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= Crlit = | = Crlit = | ||
Crlit is the game’s crystal resource, stored physically at each colony. It appears in building, research, ship and defense costs; compare the full cost list before committing your stock. | Crlit is the game’s crystal resource, stored physically at each colony. It appears in building, research, ship and defense costs; compare the full cost list before committing your stock. | ||
Latest revision as of 13:25, 22 October 2026
Crlit
Crlit is the game’s crystal resource, stored physically at each colony. It appears in building, research, ship and defense costs; compare the full cost list before committing your stock.
Produce and use
The Crlit Mine is its main production building and has no starting research prerequisite. Thermal Borehole can also produce Crlit later in your development.
Upgrade the mine, keep its production setting appropriate and supply enough energy. An energy deficit reduces useful output. Mining Efficiency and applicable government, Biolab and alliance bonuses can improve production; power comes from buildings such as Solar Farm and Fusion Reactor.
A Crlit-assigned planet can add its planetary bonus, Planet Resource Lab contribution and an installed relic to matching positive mine production. Those bonuses do not improve unrelated resources, and Thermal Borehole does not receive them through the same path. Planets explains assignments and instability.
Crlit is needed alongside Aslit and other resources for colony expansion and fleet development. Watch the next research or shipyard order's requirements before transporting a large surplus away.
Storage and movement
The stock belongs to the colony holding it. Resource Storage provides shared capacity that you allocate among Aslit, Crlit, Iopla and SEM in Planet Production. A full allocation stops further positive production of that resource; delivered resources can exceed the production limit. Resource Bunker can protect part of the stock from raid loot.
Transport and Station missions can carry resources to another colony; Collect brings stock from another colony you own. Capacity and fuel limit the journey, and resources in flight are not spendable at their destination until delivered. See Fleet Operations.
Other sources
You can acquire this resource through successful raids, debris extraction, Void Boss Combat and successful Excursions. Rewards depend on the mission and are not guaranteed by launching. Debris and ordinary raid loot must fit cargo; boss payouts currently bypass that limit.
Trade Hub lets players list offers and contact traders. Listing does not automatically reserve or exchange the advertised stock: arrange delivery through the available fleet controls. There is no automatic purchase or resource-conversion workflow in the current market.