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<div class="vv-language-bar">'''English''' · [[Government/de|Deutsch]]</div> | <div class="vv-language-bar">'''English''' · [[Government/de|Deutsch]]</div> | ||
= Government = | = Government = | ||
Government lets you | Government lets you pick one doctrine in each unlocked tier. Every doctrine is a permanent bonus for your whole empire, and it also adds one point to its category (Civilian, Economy or Military); enough points in one category earn an extra bonus. The header counts your active bonuses, and '''Current bonuses''' lists them. | ||
'''Unlocking tiers.''' Each tier opens with research; its card shows every requirement with your current level: | |||
* Tier 1, Government System: [[Government Network]] 1 | |||
* Tier 2, Computing & Engineering: [[Photonic Computing]] 10, [[Robot Engineering]] 4 | |||
* Tier 3, Doctrine: [[Energy Research]] 14, Photonic Computing 16, [[Subspace Drives]] 4 | |||
* Tier 4, Cybernetics: Energy Research 20, Photonic Computing 22, [[Neural Networks]] 2 | |||
* Tier 5, Transdisciplinary Science: Energy Research 28, Robot Engineering 14, Neural Networks 4 | |||
* Tier 6, Ascendance: Energy Research 32, Photonic Computing 32, Robot Engineering 18, Neural Networks 8, [[Matter Compression]] 20 | |||
Unlocking tier 6 earns the achievement '''I Am the Senate'''. | |||
'''Doctrines''' (default values): | |||
* Government System: Confederation +25% transport speed; Oligarchy +12% [[G.E.L.D.]] production; Republic +2% resource production; Military State -20% build time for combat ships. | |||
* Computing & Engineering: Core Terminus +15% interstellar speed (colony ships included); Conservation -5% energy consumption; Skunkworks -10% fleet fuel consumption; Tactical Integration makes civil ships (unarmed transport and extractor designs) deal four times their damage. | |||
* Doctrine: Utilitarianism +4% energy output; Expansionism +1 colony slot, which also counts as one extra [[Science Network]] level for the research access check; Efficientism (+4 Matter Compression) and Militarism (+1 [[Chassis Integrity]] and [[Weapon Research]]) count as extra research levels when [[Assembly]] decides which components you may fit. | |||
* Cybernetics: Singularity -8% research cost; Neural Nexus +25% fleet command slots (rounded up); Omniscience raises the base success chance of your spy probes from 50% to 95%; Cyber Ascendancy -20% drone cost. | |||
* Transdisciplinary Science: Stacking Protocol counts as 2 extra [[Engine Engineering]] levels for the engine types in Command; Resonance Barrier adds 10% to the minimum and maximum shield regeneration with a working [[Shield Emitter]], never above 50% per round. Arcanum Protocol and Resource Mapping have no effect yet. | |||
* Ascendance (tier 6): its three options have no effect yet; like every doctrine they still add a category point. | |||
'''Category bonuses.''' Each tier offers an option of every category, and the page shows six segments per category: | |||
* Civilian: 3 points +4%, 6 points +10% ship speed (drones excluded) | |||
* Economy: 3 points +2%, 6 points +5% resource production | |||
* Military: 3 points +1%, 6 points +3% attack, shields and hull | |||
Six points in one category mean picking that category in all six tiers. | |||
'''Changing a doctrine.''' Select options and press '''Update'''. Each tier has its own '''30-day cooldown''', and your first pick in a tier starts it too; the tier header shows the last change and the days it stays locked. A choice can be replaced but never cleared. New bonuses apply at once, and production on all your planets is recalculated. A chosen doctrine stays active even if your research later falls below the tier's requirements. | |||
'''Tips.''' Decide before you click: a wrong first pick is locked for a month. Oligarchy pays for probes and commanders early, Republic helps every mine, and once tier 3 is open Expansionism is an extra colony slot without more Government Network research. | |||
== Related references == | == Related references == | ||
* [[Government Network]] | |||
* [[Government Center]] | * [[Government Center]] | ||
* [[ | * [[Research]] | ||
[[Main Page|Back to the wiki home]] | [[Main Page|Back to the wiki home]] | ||
[[Category:Game sections]] | [[Category:Game sections]] | ||
Latest revision as of 23:35, 3 November 2026
Government
Government lets you pick one doctrine in each unlocked tier. Every doctrine is a permanent bonus for your whole empire, and it also adds one point to its category (Civilian, Economy or Military); enough points in one category earn an extra bonus. The header counts your active bonuses, and Current bonuses lists them.
Unlocking tiers. Each tier opens with research; its card shows every requirement with your current level:
- Tier 1, Government System: Government Network 1
- Tier 2, Computing & Engineering: Photonic Computing 10, Robot Engineering 4
- Tier 3, Doctrine: Energy Research 14, Photonic Computing 16, Subspace Drives 4
- Tier 4, Cybernetics: Energy Research 20, Photonic Computing 22, Neural Networks 2
- Tier 5, Transdisciplinary Science: Energy Research 28, Robot Engineering 14, Neural Networks 4
- Tier 6, Ascendance: Energy Research 32, Photonic Computing 32, Robot Engineering 18, Neural Networks 8, Matter Compression 20
Unlocking tier 6 earns the achievement I Am the Senate.
Doctrines (default values):
- Government System: Confederation +25% transport speed; Oligarchy +12% G.E.L.D. production; Republic +2% resource production; Military State -20% build time for combat ships.
- Computing & Engineering: Core Terminus +15% interstellar speed (colony ships included); Conservation -5% energy consumption; Skunkworks -10% fleet fuel consumption; Tactical Integration makes civil ships (unarmed transport and extractor designs) deal four times their damage.
- Doctrine: Utilitarianism +4% energy output; Expansionism +1 colony slot, which also counts as one extra Science Network level for the research access check; Efficientism (+4 Matter Compression) and Militarism (+1 Chassis Integrity and Weapon Research) count as extra research levels when Assembly decides which components you may fit.
- Cybernetics: Singularity -8% research cost; Neural Nexus +25% fleet command slots (rounded up); Omniscience raises the base success chance of your spy probes from 50% to 95%; Cyber Ascendancy -20% drone cost.
- Transdisciplinary Science: Stacking Protocol counts as 2 extra Engine Engineering levels for the engine types in Command; Resonance Barrier adds 10% to the minimum and maximum shield regeneration with a working Shield Emitter, never above 50% per round. Arcanum Protocol and Resource Mapping have no effect yet.
- Ascendance (tier 6): its three options have no effect yet; like every doctrine they still add a category point.
Category bonuses. Each tier offers an option of every category, and the page shows six segments per category:
- Civilian: 3 points +4%, 6 points +10% ship speed (drones excluded)
- Economy: 3 points +2%, 6 points +5% resource production
- Military: 3 points +1%, 6 points +3% attack, shields and hull
Six points in one category mean picking that category in all six tiers.
Changing a doctrine. Select options and press Update. Each tier has its own 30-day cooldown, and your first pick in a tier starts it too; the tier header shows the last change and the days it stays locked. A choice can be replaced but never cleared. New bonuses apply at once, and production on all your planets is recalculated. A chosen doctrine stays active even if your research later falls below the tier's requirements.
Tips. Decide before you click: a wrong first pick is locked for a month. Oligarchy pays for probes and commanders early, Republic helps every mine, and once tier 3 is open Expansionism is an extra colony slot without more Government Network research.