Travel Distance
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Navigation and Movement
Movement in VoidVerse operates on a dual-layer "Periodic Space" system. Unlike linear maps, the galaxy is a three-dimensional cube where coordinates wrap around, and every solar system contains its own internal 3D grid.
The Galaxy Structure
The universe is organized into two distinct layers of coordinates:
- The Galaxy Grid: A large-scale 3D cube (e.g., 25x25x25).
- The Solar System Grid: Each system is a micro-cube consisting of a 3x3x3 grid (27 possible slots).
- The coordinate 2-2-2 in every solar system is reserved for the Center Star.
- The remaining 26 slots contain planets, asteroid belts, or empty void space.
The Movement Formula
Travel time is not just about distance; it is a calculation of your fleet's Slowest Ship Speed against the physical distance in subspace.
Distance Layers
The total distance of a mission is the sum of two values:
- Interstellar Distance: The distance between the origin Solar System and the target Solar System.
- Planetary Distance: The distance between specific coordinates (subspace) within the solar systems.
Calculation Logic
The game uses a Periodic (Wrapping) Calculation. Because space is a cube that wraps around, your fleet will always take the shortest path. If the galaxy is 25 units wide, traveling from position 1 to position 25 is only a distance of 1 unit.
Total travel time is influenced by:
- Minimum Ship Speed: The speed of your slowest ship in the fleet.
- Interstellar Multiplier: Improved by Subspace Drive research and specific Government choices.
- Travel Constant: The base distance factor is set to 10,000 units.
Travel Time and Duration
The formula for duration in seconds is generally:
(Travel Constant * Total Distance) * (Travel Constant / Slowest Ship Speed)
Local Movement (Same Coordinate)
When performing missions on the exact same coordinate (for example, harvesting a Debris Field generated at your own planet's position), the distance is never zero.
- Minimum Distance: A hard floor of 0.05 units is applied to same-coordinate flights.
- This ensures that even local missions require a small, realistic amount of flight time for fleet preparation and atmospheric exit.
Navigational Boosters
You can significantly reduce travel times through the following methods:
Research
- Subspace Drives: Directly increases the Interstellar Multiplier, making long-range jumps significantly faster.
- Engine Engineering: Increases the base speed of your ship models in the Assembly.
Government Specialization
- Core Terminus (Tier 2 Government): Selecting this doctrine grants a +15% Interstellar Speed bonus by effectively upgrading your subspace drive calculations.
- Spacetime (Tier 6 Government): The ultimate navigational doctrine, granting a +25% Total Ship Speed bonus across all layers of movement.
Summary of Distance Factors
| Movement Type | Scale | Primary Influence |
|---|---|---|
| Intra-System | 1-1-1 to 3-3-3 | Slowest Ship Speed |
| Interstellar | X-Y-Z Solar Systems | Subspace Research / Interstellar Multi |
| Same Slot | 0.05 Fixed Distance | Static Fleet Prep Time |