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Irregularity

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Revision as of 01:43, 3 November 2026 by Abraxis (talk | contribs) (Import reviewed reference content)
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Irregularity

Only on servers with the Void realm, currently Era (www) and Vex. Elsewhere there is no Irregularity and no meter. The Irregularity is a distortion that spreads through a whole world. It belongs to the Void Arc: battles between players and fights against the Void raise it, peace lets it fade. Every player of the world shares the same value.

Where to see it

Once a world has any Irregularity, a meter with its value appears in the header of Galaxy and Fleet Movement. Hover or focus it for a short explanation.

What raises it

Battles between players

  • Only battles between two players count here. Battles with or against bots never do.
  • The defender must have played within the last 7 days. Attacks on inactive players do not count.
  • Each battle adds the value destroyed on both sides, compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds.
  • For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%.
  • One attacker and one defender together add at most 5% per day in that direction. Farming the same target does not push it faster.

Fights against the Void

  • Fights against Void bosses, Void holds and Void incursions raise it too.
  • Destroying a whole boss's hull and shields adds 4%: a fight that breaks a tenth of a boss's hull and shields together adds 0.4%.
  • All Void fights of the world together add at most 3% per day, so fighting the Void alone moves the meter more slowly than a war.

What lowers it

After 24 hours without a counted battle or Void fight, the Irregularity falls by 2% per day until the next one. A short war leaves a mark; a long war builds it up.

Updates

The value is updated once per hour from the battles and Void fights since the last update, so a big battle shows up on the meter within the hour.

Milestones

At 25%, 50%, 75% and 90% every player of the world receives a transmission, whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story.

From 25% the Void starts to break into the home systems of the world's strongest players: see Void Incursions. Every further 25% allows one more at a time.

At 100% the Rift opens to the Void Realm, once and for good.

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