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= Irregularity =
= Irregularity =
''Only on servers with the Void realm, currently '''Era''' (www) and '''Vex'''. Elsewhere there is no Irregularity and no meter.''
''Only on servers with the Void realm, currently '''Era''' (www) and '''Vex'''. Elsewhere there is no Irregularity and no meter.''
The '''Irregularity''' is a distortion that spreads through a whole world. It belongs to the [[The Void Arc|Void Arc]]: battles between players raise it, peace lets it fade. Every player of the world shares the same value.
The '''Irregularity''' is a distortion that spreads through a whole world. It belongs to the [[The Void Arc|Void Arc]]: battles between players and fights against the Void raise it, peace lets it fade. Every player of the world shares the same value.


== Where to see it ==
== Where to see it ==
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== What raises it ==
== What raises it ==
* Only '''battles between two players''' count. Fights with bots, [[Void Boss Combat|Void Bosses]] and other non-player targets never do.
=== Battles between players ===
* Only '''battles between two players''' count here. Battles with or against bots never do.
* The defender must have played within the last '''7 days'''. Attacks on inactive players do not count.
* The defender must have played within the last '''7 days'''. Attacks on inactive players do not count.
* Each battle adds the value destroyed on '''both sides''', compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds.
* Each battle adds the value destroyed on '''both sides''', compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds.
* For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%.
* For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%.
* One attacker and one defender together add at most '''5% per day''' in that direction. Farming the same target does not push it faster.
* One attacker and one defender together add at most '''5% per day''' in that direction. Farming the same target does not push it faster.
=== Fights against the Void ===
* Fights against [[Void Boss Combat|Void bosses]], [[Void Realm|Void holds]] and [[Void Incursions|Void incursions]] raise it too.
* Destroying a whole boss's hull and shields adds '''4%''': a fight that breaks a tenth of a boss's hull and shields together adds 0.4%.
* All Void fights of the world together add at most '''3% per day''', so fighting the Void alone moves the meter more slowly than a war.


== What lowers it ==
== What lowers it ==
After '''24 hours''' without a counted battle, the Irregularity falls by '''2% per day''' until the next one. A short war leaves a mark; a long war builds it up.
After '''24 hours''' without a counted battle or Void fight, the Irregularity falls by '''2% per day''' until the next one. A short war leaves a mark; a long war builds it up.


== Updates ==
== Updates ==
The value is updated '''once per hour''' from the battles since the last update, so a big battle shows up on the meter within the hour.
The value is updated '''once per hour''' from the battles and Void fights since the last update, so a big battle shows up on the meter within the hour.


== Milestones ==
== Milestones ==
At '''25%, 50%, 75% and 90%''' every player of the world receives a [[Transmissions|transmission]], whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story.
At '''25%, 50%, 75% and 90%''' every player of the world receives a [[Transmissions|transmission]], whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story.


What happens at 100% is not known yet.
From '''25%''' the Void starts to break into the home systems of the world's strongest players: see [[Void Incursions]]. Every further 25% allows one more at a time.
 
At '''100%''' the Rift opens to the [[Void Realm]], once and for good.


[[The Void Arc]] · [[Transmissions]] · [[Player Combat]] · [[Main Page|Back to the wiki home]]
[[The Void Arc]] · [[Void Incursions]] · [[Void Realm]] · [[Transmissions]] · [[Player Combat]] · [[Void Boss Combat]] · [[Main Page|Back to the wiki home]]

Revision as of 01:43, 3 November 2026

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Irregularity

Only on servers with the Void realm, currently Era (www) and Vex. Elsewhere there is no Irregularity and no meter. The Irregularity is a distortion that spreads through a whole world. It belongs to the Void Arc: battles between players and fights against the Void raise it, peace lets it fade. Every player of the world shares the same value.

Where to see it

Once a world has any Irregularity, a meter with its value appears in the header of Galaxy and Fleet Movement. Hover or focus it for a short explanation.

What raises it

Battles between players

  • Only battles between two players count here. Battles with or against bots never do.
  • The defender must have played within the last 7 days. Attacks on inactive players do not count.
  • Each battle adds the value destroyed on both sides, compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds.
  • For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%.
  • One attacker and one defender together add at most 5% per day in that direction. Farming the same target does not push it faster.

Fights against the Void

  • Fights against Void bosses, Void holds and Void incursions raise it too.
  • Destroying a whole boss's hull and shields adds 4%: a fight that breaks a tenth of a boss's hull and shields together adds 0.4%.
  • All Void fights of the world together add at most 3% per day, so fighting the Void alone moves the meter more slowly than a war.

What lowers it

After 24 hours without a counted battle or Void fight, the Irregularity falls by 2% per day until the next one. A short war leaves a mark; a long war builds it up.

Updates

The value is updated once per hour from the battles and Void fights since the last update, so a big battle shows up on the meter within the hour.

Milestones

At 25%, 50%, 75% and 90% every player of the world receives a transmission, whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story.

From 25% the Void starts to break into the home systems of the world's strongest players: see Void Incursions. Every further 25% allows one more at a time.

At 100% the Rift opens to the Void Realm, once and for good.

The Void Arc · Void Incursions · Void Realm · Transmissions · Player Combat · Void Boss Combat · Back to the wiki home