Irregularity: Difference between revisions
Import reviewed reference content |
Import reviewed reference content |
||
| Line 1: | Line 1: | ||
<div class="vv-language-bar">'''English''' · [[Irregularity/de|Deutsch]]</div> | <div class="vv-language-bar">'''English''' · [[Irregularity/de|Deutsch]]</div> | ||
= Irregularity = | = Irregularity = | ||
''Only on servers with the Void realm, currently '''Vex'''. Elsewhere there is no Irregularity and no meter.'' | |||
The '''Irregularity''' is a distortion that spreads through a whole world. It belongs to the [[The Void Arc|Void Arc]]: battles between players raise it, peace lets it fade. Every player of the world shares the same value. | The '''Irregularity''' is a distortion that spreads through a whole world. It belongs to the [[The Void Arc|Void Arc]]: battles between players raise it, peace lets it fade. Every player of the world shares the same value. | ||
Revision as of 22:25, 26 October 2026
Irregularity
Only on servers with the Void realm, currently Vex. Elsewhere there is no Irregularity and no meter. The Irregularity is a distortion that spreads through a whole world. It belongs to the Void Arc: battles between players raise it, peace lets it fade. Every player of the world shares the same value.
Where to see it
Once a world has any Irregularity, a meter with its value appears in the header of Galaxy and Fleet Movement. Hover or focus it for a short explanation.
What raises it
- Only battles between two players count. Fights with bots, Void Bosses and other non-player targets never do.
- The defender must have played within the last 7 days. Attacks on inactive players do not count.
- Each battle adds the value destroyed on both sides, compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds.
- For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%.
- One attacker and one defender together add at most 5% per day in that direction. Farming the same target does not push it faster.
What lowers it
After 24 hours without a counted battle, the Irregularity falls by 2% per day until the next one. A short war leaves a mark; a long war builds it up.
Updates
The value is updated once per hour from the battles since the last update, so a big battle shows up on the meter within the hour.
Milestones
At 25%, 50%, 75% and 90% every player of the world receives a transmission, whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story.
What happens at 100% is not known yet.
The Void Arc · Transmissions · Player Combat · Back to the wiki home