Irregularity: Difference between revisions
Import reviewed reference content |
Import reviewed reference content |
||
| Line 2: | Line 2: | ||
= Irregularity = | = Irregularity = | ||
''Only on servers with the Void realm, currently '''Era''' (www) and '''Vex'''. Elsewhere there is no Irregularity and no meter.'' | ''Only on servers with the Void realm, currently '''Era''' (www) and '''Vex'''. Elsewhere there is no Irregularity and no meter.'' | ||
The '''Irregularity''' is a distortion that spreads through a whole world. It belongs to the [[The Void Arc|Void Arc]]: battles between players raise it, peace lets it fade. Every player of the world shares the same value. | The '''Irregularity''' is a distortion that spreads through a whole world. It belongs to the [[The Void Arc|Void Arc]]: battles between players and fights against the Void raise it, peace lets it fade. Every player of the world shares the same value. | ||
== Where to see it == | == Where to see it == | ||
| Line 8: | Line 8: | ||
== What raises it == | == What raises it == | ||
* Only '''battles between two players''' count. | === Battles between players === | ||
* Only '''battles between two players''' count here. Battles with or against bots never do. | |||
* The defender must have played within the last '''7 days'''. Attacks on inactive players do not count. | * The defender must have played within the last '''7 days'''. Attacks on inactive players do not count. | ||
* Each battle adds the value destroyed on '''both sides''', compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds. | * Each battle adds the value destroyed on '''both sides''', compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds. | ||
* For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%. | * For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%. | ||
* One attacker and one defender together add at most '''5% per day''' in that direction. Farming the same target does not push it faster. | * One attacker and one defender together add at most '''5% per day''' in that direction. Farming the same target does not push it faster. | ||
=== Fights against the Void === | |||
* Fights against [[Void Boss Combat|Void bosses]], [[Void Realm|Void holds]] and [[Void Incursions|Void incursions]] raise it too. | |||
* Destroying a whole boss's hull and shields adds '''4%''': a fight that breaks a tenth of a boss's hull and shields together adds 0.4%. | |||
* All Void fights of the world together add at most '''3% per day''', so fighting the Void alone moves the meter more slowly than a war. | |||
== What lowers it == | == What lowers it == | ||
After '''24 hours''' without a counted battle, the Irregularity falls by '''2% per day''' until the next one. A short war leaves a mark; a long war builds it up. | After '''24 hours''' without a counted battle or Void fight, the Irregularity falls by '''2% per day''' until the next one. A short war leaves a mark; a long war builds it up. | ||
== Updates == | == Updates == | ||
The value is updated '''once per hour''' from the battles since the last update, so a big battle shows up on the meter within the hour. | The value is updated '''once per hour''' from the battles and Void fights since the last update, so a big battle shows up on the meter within the hour. | ||
== Milestones == | == Milestones == | ||
At '''25%, 50%, 75% and 90%''' every player of the world receives a [[Transmissions|transmission]], whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story. | At '''25%, 50%, 75% and 90%''' every player of the world receives a [[Transmissions|transmission]], whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story. | ||
From '''25%''' the Void starts to break into the home systems of the world's strongest players: see [[Void Incursions]]. Every further 25% allows one more at a time. | |||
At '''100%''' the Rift opens to the [[Void Realm]], once and for good. | |||
[[The Void Arc]] · [[Transmissions]] · [[Player Combat]] · [[Main Page|Back to the wiki home]] | [[The Void Arc]] · [[Void Incursions]] · [[Void Realm]] · [[Transmissions]] · [[Player Combat]] · [[Void Boss Combat]] · [[Main Page|Back to the wiki home]] | ||
Revision as of 01:43, 3 November 2026
Irregularity
Only on servers with the Void realm, currently Era (www) and Vex. Elsewhere there is no Irregularity and no meter. The Irregularity is a distortion that spreads through a whole world. It belongs to the Void Arc: battles between players and fights against the Void raise it, peace lets it fade. Every player of the world shares the same value.
Where to see it
Once a world has any Irregularity, a meter with its value appears in the header of Galaxy and Fleet Movement. Hover or focus it for a short explanation.
What raises it
Battles between players
- Only battles between two players count here. Battles with or against bots never do.
- The defender must have played within the last 7 days. Attacks on inactive players do not count.
- Each battle adds the value destroyed on both sides, compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds.
- For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%.
- One attacker and one defender together add at most 5% per day in that direction. Farming the same target does not push it faster.
Fights against the Void
- Fights against Void bosses, Void holds and Void incursions raise it too.
- Destroying a whole boss's hull and shields adds 4%: a fight that breaks a tenth of a boss's hull and shields together adds 0.4%.
- All Void fights of the world together add at most 3% per day, so fighting the Void alone moves the meter more slowly than a war.
What lowers it
After 24 hours without a counted battle or Void fight, the Irregularity falls by 2% per day until the next one. A short war leaves a mark; a long war builds it up.
Updates
The value is updated once per hour from the battles and Void fights since the last update, so a big battle shows up on the meter within the hour.
Milestones
At 25%, 50%, 75% and 90% every player of the world receives a transmission, whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story.
From 25% the Void starts to break into the home systems of the world's strongest players: see Void Incursions. Every further 25% allows one more at a time.
At 100% the Rift opens to the Void Realm, once and for good.
The Void Arc · Void Incursions · Void Realm · Transmissions · Player Combat · Void Boss Combat · Back to the wiki home