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<div class="vv-language-bar">'''English''' · [[Irregularity/de|Deutsch]]</div>
<div class="vv-language-bar">'''English''' · [[Irregularity/de|Deutsch]]</div>
= Irregularity =
= Irregularity =
''Only on servers with the Void realm, currently '''Vex'''. Elsewhere there is no Irregularity and no meter.''
''Only on servers with the Void realm, currently '''Era''' (www) and '''Vex'''. Elsewhere there is no Irregularity and no meter.''
The '''Irregularity''' is a distortion that spreads through a whole world. It belongs to the [[The Void Arc|Void Arc]]: battles between players raise it, peace lets it fade. Every player of the world shares the same value.
The '''Irregularity''' is a distortion that spreads through a whole world. It belongs to the [[The Void Arc|Void Arc]]: battles between players raise it, peace lets it fade. Every player of the world shares the same value.



Revision as of 07:09, 1 November 2026

English · Deutsch

Irregularity

Only on servers with the Void realm, currently Era (www) and Vex. Elsewhere there is no Irregularity and no meter. The Irregularity is a distortion that spreads through a whole world. It belongs to the Void Arc: battles between players raise it, peace lets it fade. Every player of the world shares the same value.

Where to see it

Once a world has any Irregularity, a meter with its value appears in the header of Galaxy and Fleet Movement. Hover or focus it for a short explanation.

What raises it

  • Only battles between two players count. Fights with bots, Void Bosses and other non-player targets never do.
  • The defender must have played within the last 7 days. Attacks on inactive players do not count.
  • Each battle adds the value destroyed on both sides, compared with the strength of the world's top players: the median total points of the 10 strongest players. A clash between leading players moves the meter; a small skirmish barely does. That keeps the pace the same on small and large worlds.
  • For example: if the median of the top 10 is 200 million points, a battle that destroys 2 million in ships on both sides together adds 1%.
  • One attacker and one defender together add at most 5% per day in that direction. Farming the same target does not push it faster.

What lowers it

After 24 hours without a counted battle, the Irregularity falls by 2% per day until the next one. A short war leaves a mark; a long war builds it up.

Updates

The value is updated once per hour from the battles since the last update, so a big battle shows up on the meter within the hour.

Milestones

At 25%, 50%, 75% and 90% every player of the world receives a transmission, whatever their own story stage. A milestone is reached once: its transmission stays in your archive even if the value falls again. The first one unlocks the next part of the story.

What happens at 100% is not known yet.

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