Tactical Modules: Difference between revisions
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Import reviewed reference content |
Import reviewed reference content |
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* [[Photonic Computing]]: level 6 | * [[Photonic Computing]]: level 6 | ||
* [[Ship Skeleton]]: level 4 | * [[Ship Skeleton]]: level 4 | ||
== Effect == | |||
Unlocks tactical modules that specialize ships for Bomber, Charger, or Surger roles. | |||
== Costs == | |||
Level 1 costs: | |||
* 1,800 [[Aslit]] | |||
* 3,600 [[Crlit]] | |||
* 3,600 [[Iopla]] | |||
* 400 [[SEM]] | |||
Research time of level 1: 10 h. | |||
Each further level costs 1.6× and takes 1.5× as long as the one before. | |||
Base catalog values; research cost and speed modifiers apply in the game. | |||
== Reference scope == | == Reference scope == | ||
Revision as of 20:38, 31 October 2026
Tactical Modules
Type: research.
Prerequisites
- Photonic Computing: level 6
- Ship Skeleton: level 4
Effect
Unlocks tactical modules that specialize ships for Bomber, Charger, or Surger roles.
Costs
Level 1 costs:
Research time of level 1: 10 h. Each further level costs 1.6× and takes 1.5× as long as the one before. Base catalog values; research cost and speed modifiers apply in the game.
Reference scope
These are catalog prerequisites. Queues, planet state and other gameplay checks can affect availability. Consult the game for current costs and timing.