Tactical Modules: Difference between revisions
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* [[Photonic Computing]]: level 6 | * [[Photonic Computing]]: level 6 | ||
* [[Ship Skeleton]]: level 4 | * [[Ship Skeleton]]: level 4 | ||
== Effect == | |||
Unlocks a tactical module every 3 levels: Surger, Bomber, Aegis, Charger and Disruptor. | |||
== Costs == | |||
Level 1 costs: | |||
* 1,800 [[Aslit]] | |||
* 3,600 [[Crlit]] | |||
* 3,600 [[Iopla]] | |||
* 400 [[SEM]] | |||
Research time of level 1: 10 h. | |||
Each further level costs 1.6× and takes 1.5× as long as the one before. | |||
Base catalog values; research cost and speed modifiers apply in the game. | |||
== Reference scope == | == Reference scope == | ||
Latest revision as of 07:09, 1 November 2026
Tactical Modules
Type: research.
Prerequisites
- Photonic Computing: level 6
- Ship Skeleton: level 4
Effect
Unlocks a tactical module every 3 levels: Surger, Bomber, Aegis, Charger and Disruptor.
Costs
Level 1 costs:
Research time of level 1: 10 h. Each further level costs 1.6× and takes 1.5× as long as the one before. Base catalog values; research cost and speed modifiers apply in the game.
Reference scope
These are catalog prerequisites. Queues, planet state and other gameplay checks can affect availability. Consult the game for current costs and timing.