Jump to content

Tactical Modules: Difference between revisions

From VoidVerse Wiki
Import reviewed reference content
Import reviewed reference content
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:
* [[Photonic Computing]]: level 6
* [[Photonic Computing]]: level 6
* [[Ship Skeleton]]: level 4
* [[Ship Skeleton]]: level 4
== Effect ==
Unlocks a tactical module every 3 levels: Surger, Bomber, Aegis, Charger and Disruptor.
== Costs ==
Level 1 costs:
* 1,800 [[Aslit]]
* 3,600 [[Crlit]]
* 3,600 [[Iopla]]
* 400 [[SEM]]
Research time of level 1: 10 h.
Each further level costs 1.6× and takes 1.5× as long as the one before.
Base catalog values; research cost and speed modifiers apply in the game.


== Reference scope ==
== Reference scope ==

Latest revision as of 07:09, 1 November 2026

English · Deutsch

Tactical Modules

Type: research.

Prerequisites

Effect

Unlocks a tactical module every 3 levels: Surger, Bomber, Aegis, Charger and Disruptor.

Costs

Level 1 costs:

Research time of level 1: 10 h. Each further level costs 1.6× and takes 1.5× as long as the one before. Base catalog values; research cost and speed modifiers apply in the game.

Reference scope

These are catalog prerequisites. Queues, planet state and other gameplay checks can affect availability. Consult the game for current costs and timing.