<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.voidverse.net/index.php?action=history&amp;feed=atom&amp;title=Planet_Events</id>
	<title>Planet Events - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.voidverse.net/index.php?action=history&amp;feed=atom&amp;title=Planet_Events"/>
	<link rel="alternate" type="text/html" href="https://wiki.voidverse.net/index.php?title=Planet_Events&amp;action=history"/>
	<updated>2026-10-25T04:21:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.voidverse.net/index.php?title=Planet_Events&amp;diff=185&amp;oldid=prev</id>
		<title>Abraxis: Import reviewed reference content</title>
		<link rel="alternate" type="text/html" href="https://wiki.voidverse.net/index.php?title=Planet_Events&amp;diff=185&amp;oldid=prev"/>
		<updated>2026-10-22T12:26:47Z</updated>

		<summary type="html">&lt;p&gt;Import reviewed reference content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;vv-language-bar&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;English&amp;#039;&amp;#039;&amp;#039; · [[Planet Events/de|Deutsch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
= Planet Events =&lt;br /&gt;
Planet events are short, optional decisions that your colonies offer from time to time: a solar flare hits your Solar Farms, surveyors find buried ruins, a stranded convoy calls for help. Each event has two or three choices, and every choice has a trade-off. Choosing well gives a temporary bonus or a reward. Ignoring an event is always fine; nothing is lost.&lt;br /&gt;
&lt;br /&gt;
== How events arrive ==&lt;br /&gt;
* Every colony you own gets events on its own schedule. Roughly &amp;#039;&amp;#039;&amp;#039;once a week per planet&amp;#039;&amp;#039;&amp;#039; an event is offered at a random time, between 4 and 10 days after the previous one. A new colony gets its first event within its first week.&lt;br /&gt;
* A planet has at most one open event at a time.&lt;br /&gt;
* An offered event stays open for &amp;#039;&amp;#039;&amp;#039;24 hours&amp;#039;&amp;#039;&amp;#039;. The planet card in the planet panel shows an amber warning marker while an event is waiting, and a green sparkle marker while one of its effects is active.&lt;br /&gt;
* Open the planet&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Overview&amp;#039;&amp;#039;&amp;#039; page to read the event, compare the exact costs and rewards (they are fixed when the event is offered) and choose.&lt;br /&gt;
* An event you do not answer in time expires with no effect. Nothing decays and you lose nothing by being offline.&lt;br /&gt;
&lt;br /&gt;
Costs are paid and rewards received the moment you choose. Timed effects start immediately. The Overview also lists the active effects of the current planet and keeps a log of your last 5 events across all colonies (the log shows each event, what you chose and the outcome, or &amp;quot;Missed&amp;quot; for an expired one).&lt;br /&gt;
&lt;br /&gt;
== The events ==&lt;br /&gt;
Amounts marked &amp;quot;hours of production&amp;quot; are scaled by the planet&amp;#039;s own output, with a minimum, so rich planets pay and earn more.&lt;br /&gt;
&lt;br /&gt;
=== Seismic surge ===&lt;br /&gt;
Needs a planet with a bonus resource.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tap the surge:&amp;#039;&amp;#039;&amp;#039; the planet&amp;#039;s bonus resource production is +40% for 12 hours, but the planet is unstable for 6 hours.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Calm the crust:&amp;#039;&amp;#039;&amp;#039; you receive 10–25 [[Artifacts]]. No other effect.&lt;br /&gt;
&lt;br /&gt;
=== Ancient dig site ===&lt;br /&gt;
Can appear on any planet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Excavate:&amp;#039;&amp;#039;&amp;#039; costs 3 hours of the planet&amp;#039;s Aslit production (at least 2,000) and 3 hours of its Crlit production (at least 1,000). You receive 30–60 [[Artifacts]] and a 20% chance of a relic: 85% Common, 15% Uncommon. The relic only comes if [[Relics|Archeotech]] is researched and you have a free collection slot; without them you still get the Artifacts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leave it buried:&amp;#039;&amp;#039;&amp;#039; nothing happens.&lt;br /&gt;
&lt;br /&gt;
=== Solar flare ===&lt;br /&gt;
Needs a Solar Farm on the planet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harness the flare:&amp;#039;&amp;#039;&amp;#039; the planet&amp;#039;s energy is +25% for 8 hours, but its Shield Emitter is offline during that time, so it adds no shield recharge in a battle.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shelter the grid:&amp;#039;&amp;#039;&amp;#039; nothing happens.&lt;br /&gt;
&lt;br /&gt;
=== Stranded convoy ===&lt;br /&gt;
Needs a Trade Union Hub on the planet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rescue:&amp;#039;&amp;#039;&amp;#039; costs 2 hours of the planet&amp;#039;s SEM production (at least 200 SEM). You receive 1,000–3,000 [[G.E.L.D.]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Salvage:&amp;#039;&amp;#039;&amp;#039; you receive 3 hours of the planet&amp;#039;s Crlit production (at least 1,000 Crlit), at no cost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ignore:&amp;#039;&amp;#039;&amp;#039; nothing happens.&lt;br /&gt;
&lt;br /&gt;
=== Void echo ===&lt;br /&gt;
Can appear on any planet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attune:&amp;#039;&amp;#039;&amp;#039; costs 30–80 [[Void Experience|VXP]]. You receive 60–150 [[Xenogen]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ignore:&amp;#039;&amp;#039;&amp;#039; nothing happens.&lt;br /&gt;
&lt;br /&gt;
=== Rich ore vein ===&lt;br /&gt;
Can appear on any planet.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rush it:&amp;#039;&amp;#039;&amp;#039; all mine output is +25% for 8 hours, but energy is -10% for those 8 hours.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mine as usual:&amp;#039;&amp;#039;&amp;#039; nothing happens.&lt;br /&gt;
&lt;br /&gt;
== Notes and tips ==&lt;br /&gt;
* Production bonuses from events only raise what mines produce. They never raise the SEM burned by a [[Fusion Reactor]].&lt;br /&gt;
* Check your stock before choosing: an option you cannot afford is refused.&lt;br /&gt;
* An unstable planet from a seismic surge is a temporary penalty; compare it with the bonus before tapping a surge on a planet you rely on. See [[Planets]] for what instability means.&lt;br /&gt;
* The Shield Emitter downside of a solar flare matters most on planets that are likely to be attacked.&lt;br /&gt;
* Dig sites are a source of relics, along with [[Excursions]] and creating them yourself in Archeotech.&lt;br /&gt;
* Colonies run by bots do not receive events.&lt;br /&gt;
&lt;br /&gt;
[[Planets]] · [[Relics]] · [[Artifacts]] · [[Xenogen]] · [[Excursions]] · [[Player Combat]] · [[Main Page|Back to the wiki home]]&lt;/div&gt;</summary>
		<author><name>Abraxis</name></author>
	</entry>
</feed>