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	<id>https://wiki.voidverse.net/index.php?action=history&amp;feed=atom&amp;title=Excursions</id>
	<title>Excursions - Revision history</title>
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	<updated>2026-10-25T03:41:14Z</updated>
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		<id>https://wiki.voidverse.net/index.php?title=Excursions&amp;diff=184&amp;oldid=prev</id>
		<title>Abraxis: Import reviewed reference content</title>
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		<updated>2026-10-22T12:26:43Z</updated>

		<summary type="html">&lt;p&gt;Import reviewed reference content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;vv-language-bar&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;English&amp;#039;&amp;#039;&amp;#039; · [[Excursions/de|Deutsch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
= Excursions =&lt;br /&gt;
An excursion sends a fleet to explore empty space, the void or an unclaimed planet. If the trip succeeds, the fleet comes home with [[Void Experience]] and, sometimes, [[Xenogen]], [[Artifacts]], resources and even a [[Relics|relic]]. Excursions need no target colony and no battle, so they are a way to earn the currencies behind [[Biolab]] research and relic creation without attacking anyone.&lt;br /&gt;
&lt;br /&gt;
== Send an excursion ==&lt;br /&gt;
# Open [[Galaxy]] and pick a target that nobody owns: empty space, a void location or an unclaimed planet. Enter the coordinate in [[Fleet]] if you prefer.&lt;br /&gt;
# Select the ships to send. Any fleet can go; stronger fleets succeed more often and bring back more. Leave cargo room if you want to carry resources, Xenogen or Artifacts home.&lt;br /&gt;
# Choose the &amp;#039;&amp;#039;&amp;#039;Excursion&amp;#039;&amp;#039;&amp;#039; mission, check the SEM fuel cost and travel time, and launch. Excursion is a separate mission from &amp;#039;&amp;#039;&amp;#039;Extract&amp;#039;&amp;#039;&amp;#039;, which recovers visible [[Debris Fields|debris]].&lt;br /&gt;
# The fleet explores on arrival and then flies home on its own. Carried rewards become available when it returns. See [[Fleet Operations]] for recall and return rules.&lt;br /&gt;
&lt;br /&gt;
== Success ==&lt;br /&gt;
Not every excursion succeeds. The base success chance is 15%, and three things can raise it:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fleet strength:&amp;#039;&amp;#039;&amp;#039; a stronger fleet improves the chance, up to double.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Travel time:&amp;#039;&amp;#039;&amp;#039; a longer trip improves the chance, up to 1.5 times.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time since the last excursion to the same location:&amp;#039;&amp;#039;&amp;#039; the longer a location has rested, the better, up to double. A failed trip only partly resets that rest time.&lt;br /&gt;
&lt;br /&gt;
A failed excursion pays nothing, and its report says the fleet found nothing useful. Try a longer trip, a stronger fleet or a different location.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
A successful excursion always pays at least 1 [[Void Experience|VXP]]. It then rolls separately for each extra reward:&lt;br /&gt;
&amp;lt;div class=&amp;quot;vv-stack-table&amp;quot; tabindex=&amp;quot;0&amp;quot; role=&amp;quot;region&amp;quot; aria-label=&amp;quot;Excursion rewards&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reward !! Chance on success&lt;br /&gt;
|-&lt;br /&gt;
| Void Experience || Always&lt;br /&gt;
|-&lt;br /&gt;
| Xenogen || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Artifacts || 40%&lt;br /&gt;
|-&lt;br /&gt;
| Resources (Aslit, Crlit, Iopla, SEM; one to four kinds) || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Relic || 10% of full excursions, see below&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Amounts grow with the strength of your fleet and with flight time. Fleet strength counts up to a ceiling that depends on the world&amp;#039;s strongest active players, so a fleet far above that ceiling gains nothing extra. Xenogen, Artifacts and resources must fit in the fleet&amp;#039;s cargo, and they are filled in that order: Xenogen, then Artifacts, then resources. Anything that does not fit is lost. VXP and relics need no cargo space.&lt;br /&gt;
&lt;br /&gt;
== Full excursions and the daily quota ==&lt;br /&gt;
Only your first &amp;#039;&amp;#039;&amp;#039;3 successful excursions within any 24 hours&amp;#039;&amp;#039;&amp;#039; pay in full. These are called &amp;#039;&amp;#039;&amp;#039;full excursions&amp;#039;&amp;#039;&amp;#039;. Later successes in the same window still succeed but pay only 2–6% of the normal amounts, and they &amp;#039;&amp;#039;&amp;#039;cannot find relics&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* [[Galaxy]] shows a &amp;#039;&amp;#039;&amp;#039;Full excursions&amp;#039;&amp;#039;&amp;#039; tile with your used slots, for example 1/3. Fleet shows how many full excursions you have left, and when the next slot frees up.&lt;br /&gt;
* The window is rolling: a used slot returns 24 hours after the excursion that used it arrived.&lt;br /&gt;
* Only successful trips use a slot. A failed trip does not.&lt;br /&gt;
&lt;br /&gt;
Plan around this by saving strong fleets for your full slots rather than sending many small ones.&lt;br /&gt;
&lt;br /&gt;
== Finding relics ==&lt;br /&gt;
On a full excursion that succeeds, there is a 10% chance to find a relic. Of those finds, 99% are Common and 1% are Uncommon. The relic goes straight into your collection at no cost. You find nothing if [[Relics|Archeotech]] is not yet researched or your collection has no free slot, so unlock Archeotech first and delete relics you no longer need. Other relic sources are the Ancient dig site in [[Planet Events]] and creating them yourself in Archeotech.&lt;br /&gt;
&lt;br /&gt;
== Reports ==&lt;br /&gt;
Each arrival creates an excursion report in [[Reports]], and an arrival message in [[Inbox]] tells you the fleet has completed its excursion and is returning. The report says whether the trip succeeded and lists what was found.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Check the quota tile before launching, and send your strongest fleet on a full slot.&lt;br /&gt;
* A longer flight helps both success chance and reward size.&lt;br /&gt;
* Bring cargo capacity if you want the Xenogen, Artifacts and resources, not just VXP.&lt;br /&gt;
* Spread trips across different locations to avoid short rest times.&lt;br /&gt;
&lt;br /&gt;
[[Relics]] · [[Xenogen]] · [[Artifacts]] · [[Void Experience]] · [[Fleet Operations]] · [[Planet Events]] · [[Main Page|Back to the wiki home]]&lt;/div&gt;</summary>
		<author><name>Abraxis</name></author>
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